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Last but not least, she has Nimble, which basically allows her to keep her dodge token once she gets one. She has Impervious, which allows her to roll extra dice in her defense roll comparable to the amount of pierce your opponents attack has. She has Jump 2, which allows you to ignore terrain at height 2 or lower and moves speed 3!! She has Gunslinger, which if you remember from Han Solo is the ability to shoot two different opponents when performing a ranged attack. In lists without Luke, she’s susceptible to panic if she has 4 suppression on her as opposed to Boba who would just lose an action. Speaking of, Sabine has a healthpool of 5 and a courage value of 2 which is somewhat of a downfall in comparison.
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Boba has more weapon options and range options than Sabine, and more importantly a higher courage value for suppression. Is she the Rebel version of Boba Fett, you ask? Kind of, but I’d argue that she’s a little different.
#SABINE WREN SERIES#
I highly recommend Rebels to any Star Wars fan, it was a fantastic series and I actually miss it. She’s also known for her art skills with paint, which she paints multiple things over the course of the show. If you never watched Star Wars Rebels, you’re probably like “who the hell is Sabine Wren” and the short term on that is that she’s a Mandalorian Rebel that is an expert when it comes to explosives and funky colored hair. We’ll go over her from a beginners standpoint, as always, by breaking down her keywords, health pool, courage value, attack and defense, Command Cards and last but not least tactic suggestions. I happened to run her in all of my games, in which I went 2 and 2, and she was a key piece in all of the games even the losses. Also, if you have been following or played in the Invader League, she’s been legal to use and test run. Most of the information on Sabine has been out for quite some time, and this week we saw the article which finished off the details we were missing.
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